Cover1 link: https://wzhao4.itch.io/pikmincover

Git link: https://github.com/wzhao047/test.git (in the cover branch)

Use WASD to move camera. 

Use QE to rotate camera. 

Use text to display how many different Agents need to carry the Treasure. 
Treasure movement: I let Treasure share the position data of the three Agents and take the middle value as its own position. In this way, after moving the Agent, Treasure will move with them.
Designed levels that require color recognition: dedicated paths and doors. Struggled with nav mesh for a long time... But I have basically solved all the problems now.

StatusReleased
PlatformsHTML5
Authorwzhao4
Made withUnity

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GamePlay.mp4 51 MB

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